Plants, for example, will have to share the exact same colors as the tiles that make up the ground and walls, so that as a result just doesn't look right (in my eyes, anyway). in a game about a two-tailed, two-legged fox battling evil ducks, yes), and the colors I have to choose from are very limited, and just don't look right when placed on the map. Not just that, but all the ideas I thought up so far just don't work for two reasons I can't put in any plants because I don't think they could grow in an environment like this (I'm at least trying to be logical here. ![]() ![]() meaning when Tails jumps into the water and you see the checkered effect placed onto him, the plant/rock will still look normal, leaving a rather large disconnect between the two (not to mention, Tails will be behind the plant/rock). I am able to add things onto the tiles, like a rock covered in moss or some plants, but they'll be in front of the graphics. Unfortunately, I do have to admit some bad news if I go with this version of the water, I don't think I'm going to be able to add anything to it to "Liven" it up.
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